President Dwight Eisenhower had a heuristic (back-of-the-envelope, rule of thumb) system to direct attention to issues according to importance and urgency. The urgent, important tasks require immediate attention. Non-urgent, non-important issues get discarded.
The 'matrix' is illustrated by Sahil Bloom.
For example, in-game timeouts for strategy, substitution, or momentum disruption are urgent and important. Waking up rested and prepared for a test is both important and urgent.
Player skill development in the offseason is important but not urgent. Arranging the 'play date' is important but not urgent.
A request for an interview may be urgent (per the reporter) but not highly important to the program.
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